The current relationship between gaming and telecommunications is established through a two-way route: while the video game industry is impacting internet traffic, the “as-a-service” or cloud game options are growing. For this modality, the arrival of 5G will be essential.
This is pointed out by the consulting firm, which estimates the figures for the year 2024 of the cloud game market at 42 million active users and 4.5 billion dollars in total revenue. In this, the expansion of the fifth generation of mobile network will play a fundamental role, as well as the incorporation of new platforms.
The 5G will be key for the features it promises an ultra-low latency, which allows interaction in almost real-time, and the improvement in bandwidth and data transmission, which facilitates the game with elements of greater precision. Linked to these factors, the value that players will perceive in the exchange of service fees for initial hardware costs, the greater flexibility of the device and, in some cases, higher quality images will play a key role in the growth.
Despite this, the cloud gaming market will continue to represent a relatively small segment within the gaming sector. “The transition from physical to digital media within the gaming market has taken place at a relatively rapid pace, and although the future of games lies in the cloud, this it’s a long term vision. ”
“The new consoles will arrive in 2020, and many commercial and content considerations must be resolved before the cloud becomes the main gaming platform for players around the world. The next two years are certainly emerging as an interesting moment. in the gaming market”.