World of Warcraft, commonly known as WoW, or Wow armory or Wowarmory or Wow Classic Armory is a massively multiplayer online role-playing video game developed by Blizzard Entertainment. It is the fourth game set released in the fantastic universe of Wow armory. In 1994 it was first introduced by Warcraft: Orcs & Humans.
History Of World Of Warcraft or Wow Armory
World of Warcraft takes place within the world of Azeroth, four years after the events at the conclusion of Warcraft’s previous installment, Warcraft III: The Frozen Throne. In 2001, September 2 Blizzard Entertainment announced World of Warcraft. The game was released on the 23rd of November of 2004, celebrating the tenth anniversary of the franchise Warcraft or Wow armory.
- The first expansion set for the game The Burning Crusade was released on January 16, 2007, as it nearly sold 2.6 million copies on the release day.
- The following year the second expansion, Wrath of the Lich King was released on November 13, 2008, as it is a massively multiplayer online role-playing game and it was developed by Blizzard Entertainment.
- The third expansion for the World of Warcraft: Cataclysm game was announced in the BlizzCon 2009 and was released on December 7, 2010.
- The fourth expansion set of World of Warcraft : Mists of Pandaria was announced at BlizzCon 2011 and released on September 25, 2012.
- The fifth expansion set of World of Warcraft: Warlords of Draenor was released in November 2014.
- The sixth expansion set of World of Warcraft: LegionIt was announced at Gamescom 2015 and launched in August 2016.
Recently at Blizzcon 2017, the 2018 launch of the seventh expansion of the game World of Warcraft: Battle for Azeroth was announced.
With more than 12 million monthly subscribers, World of Warcraft is currently the world’s largest MMORPG in these terms, and it holds the Guinness record for being the most popular MMORPG. In April 2008, World of Warcraft was estimated to hold 62% of the Massively Multiplayer Online Market (MMOG).
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Development Of World Of Warcraft
World of Warcraft was first announced by Blizzard at the European Computer Trade Show in September 2001. The development took about 4-5 years and included an extensive testing period. The 3D graphics used elements of the Warcraft III: Reign of Chaos game engine . The game was designed as an open environment where players could do whatever they wanted.
World of Warcraft works natively on both Apple Macintosh and Microsoft Windows computers . The boxed game uses a hybrid CD to install the game. Players can play together regardless of operating system. There is no official version for any other operating system although it can be played on GNU / Linux or FreeBSD through Wine
Blizzard Launcher is a program designed to serve as a starting point for World of Warcraft players , it serves both to start the game and to update it. It was first included in patch 1.8.3. It also includes news, access to the technical support page, access to the test realms (to test patches before they are released to the public), updates to the warden (anti-cheat system implemented by Blizzard) and updates to the launcher itself.
Patch 3.0.8 redesigned the launcher and allows you to change the game settings. A new redesign in version 4.0.1 included the “on the fly” update allowing the download and installation of content updates while the game is being used.
When new content is added the minimum requirements change, patch 1.12.0 expanded the RAM requirements to 512 MB and Windows 98 was officially discontinued . In version 4.0.3, support and compatibility for Mac with PowerPC processor was removed
Gameplay Of World of Warcraft
Starting a character or a game session
As in other MMORPGs, players control a character (Avatar) within a world in a third-person view (with the option to play in first-person ) by exploring the environment, battling various monsters and players, completing missions, and interacting with characters. Non-players ( NPCs ) or other players.
In common with many other MMORPGs, World of Warcraft requires the player to pay for a subscription, either by purchasing game cards for a preselected amount of game time or by using a credit or debit card to pay a regular fee.
To enter the game, players must select a kingdom (or server ). Each realm acts as an individual copy of the world.
To create a new character in harmony with the plot of previous games in the Warcraft saga, players must choose between two opposing factions, the Horde or the Alliance.
Characters from opposing factions cannot conduct any type of trade (except for neutral auction trade), but members of the same faction can speak, send messages, form groups, and share guilds.
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The player selects the race (species) of his character such as orcs, taurens, undead, blood elves, trolls or goblins for the Horde and humans, dwarves, gnomes, night elves, Draenei or Worgen for the Alliance. Players must also select the class for the character, with various options available such as wizards, warriors, priests, paladins, warlocks, druids, shamans, hunters, death knights, or rogues. Some classes are limited to certain particular races.
As the characters evolve, they gain skills and talents allowing the player to further define the character (PJ). Every character has an experience bar, which accumulates points as the player completes missions, explores the world or fights against other characters, as the experience bar reaches the limit the character wins a level, in World of Warcraft Classic (the original ) could be reached at maximum level 60.
In “The Burning Crusade” (abbreviated as BC or TBC) each character can rise from level 1 to 70, if the player has the expansion “Wrath of the Lich King” (abbreviated as WotLK or Lich King) its level can go up to 80, and, if it has the new Cataclysm expansion, to a maximum of 85. Professions such as tailor, blacksmithing or mining can be learned.
Much of World of Warcraft involves performing quests that are received from NPCs. Missions typically reward the player with experience points, items, and / or game money. In addition, through the missions, much of the game’s history is told.
As levels are increased and missions are completed, new locations are explored and new routes and means of transportation are discovered. Players can access “flight masters” at newly discovered locations to fly to previously known locations. In addition, ships, zeppelins or portals can be used to move from one continent to another.
Although the game remains reasonably similar from day to day, there are different real-world events that are reflected in the game, such as Halloween, Christmas, Children’s Day, Easter and the Feast of Saint John. The world also has variable weather, reflecting, among others, rain, snow, and sandstorms.
Classic Wow Armory Version
Five years have passed since the events narrated in Warcraft 3 . The Alliance and the New Horde live in a state of cold war, maintaining a fragile and brittle peace, while rebuilding their kingdoms and trying to regain their prosperity.
In Stormwind, King Varian Wrynn has disappeared under mysterious circumstances while traveling on a diplomatic mission to Theramore Island, so in his absence, his son Anduin Wrynn, still a boy, is appointed king , assuming regency Lord Bolvar Fordragon and the Mysterious Lady Katrana Prestor. In Orgrimmar, the warchief Thrall fights to move the New Horde forward.
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Patch version 4.x
After the events narrated in Wrath of the Lich King , the Lich King Arthas has died, and the war with Navia seems to be over now that the pest is controlled by Bolvar Fordragon, becoming the new Lich King , the jailer of the damned. Soon after, mysterious earthquakes begin to shake the entire face of Azeroth, and soon after, a series of elemental attacks will begin against the Alliance and Horde capitals.
These attacks are the prelude to the resurgence of the corrupted Aspect Deathwing Dragon, which will destroy them, spreading its damaging power across the two continents. Five years later, in which the events narrated in the novel take place World of Warcraft: Devastation, Prelude to the Cataclysm , Stormwind and Orgrimmar are undergoing reconstruction, and the face of the world in Azeroth has completely changed, while Deathwing continues to cause destruction, death and panic.
World of Warcraft – Two Planets
The Warcraft world map is very extensive, but in World of Warcraft, there are only two planets, Azeroth and Outland.
Azeroth is the planet where most adventures take place. It consists of three continents, the Eastern Kingdoms, Kalimdor and Northrend; a continent submerged under the sea, Vashj’ir, and an underground kingdom, Infralar, situated below the Maelstrom, the giant whirlpool that formed right in the middle of the sea ten thousand years before the First War, when, to avoid the Sargeras’ entry into Azeroth, the first Well of Eternity was destroyed, dividing the ancient Kalimdor, which was then a vast single continent, into the three present continents.
There are also several islands in the middle of the sea, near the Maelstrom, among which is Kezan, the birthplace of the goblin faction belonging to the Horde, and the Lost Islands, where the events that motivate the union to the horde of this goblin faction.
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The ancient planet Draenor was the birthplace of the orcs, as well as the former refuge of the Draenei. This was where the corruption of the orcs by Kil’jaeden took place, and from here the Old Horde attacks against Azeroth were launched. After defeat in the Second War, the shaman Ner’zhul opened all dimensional portals looking for an escape route to conquer new worlds. The overload eventually blew up Draenor, and the largest fragment floating in the Twisting Nether is what is now known as Outland.
Outland is accessed from Azeroth, crossing the Dark Portal located in the Eastern Realms. In the center of Outland is the sanctuary city of Shattrath, the former home of the Draenei before their flight to Azeroth, and from where the Alliance and Horde attacks on Illidan the Traitor were coordinated, in the Dark Temple, and against Kael’thas Sunstrider, former leader of the High Elves, later renamed Blood Elves, who betrayed his people to ally with the Burning Legion.
Wow Armory – Classes & Roles
In World of Warcraft or Wow Armory, a player has access to ten types of classes (depending on the Wrath of the Lich King expansion) restricted according to the race selected. In addition to the difference between each class, they can choose a talent branch among a total of three, increasing the difference between them.
Regardless of class, there are three roles: tanks, healers, and DPS (damage per second).
Here are the 10 classes of Wow Armory
It is the best-known class in the game, and is a specialist in close combat. Depending on their talents, they can perform as Tanks (Protection Talents) or DPS (Talent in damage per second). They use plate armor from level 40 and all kinds of weapons except wands.
They use Anger as a system to use their abilities, it increases when the warrior is in combat, allowing him to use his abilities, but it quickly disappears when he leaves it. They are the only class in the game that can use two-handed weapons in one (Fury branch).
Its utility lies in its ability to heal or DPS, depending on the branch of talents that the player takes, although it is preferably designed for healing. They wear cloth armor, so they are not good in close combat. They use the well-known mana system to use their abilities, it decreases as they are used, but it regenerates periodically and unlike Wrath, it is only limited by the character’s equipment. It has two branches of talent dedicated to healing, one of them is faster designed to heal individually and the other to heal collectives although it takes longer to load the skills. It also has a branch dedicated to dark magic called the shadow.
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It is a hybrid class of the game, it can be defined as a combination of warrior and priest, but more focused on combat. He has melee powers and some powers to support other players and healing, in addition to having an aura system that provides advantages in the fight to all friends who are close to himself.
Although they are experts in survival, their talent branches make them very versatile, to the extreme of being able to perform as Tank (Protection), Healers (Holy) or DPS (Retribution), and a large number of weapons.
They use the mana system, combined with holy power, which is a type of energy that charges when performing certain attacks, and which is used to activate other more powerful attacks. Sacred power has three charges. It only takes effect when all three charges are full and using it consumes all three charges. If not used, the loads are deactivated one by one.
The paladin’s damage is relatively high, as is his healing, depending purely on the equipped items he has and the branch he is using, and he can use spells and auras to increase his abilities.
They wear plate armor starting at level 40. In the Horde, blood elves and Tauren can benefit from this class, while in the Alliance, humans, dwarves, and Draenei can be light knights. and you can use spells and auras to increase your abilities. They wear plate armor starting at level 40.
In the Horde, blood elves and Tauren can benefit from this class, while in the Alliance, humans, dwarves, and Draenei can be light knights. and you can use spells and auras to increase your abilities. They wear plate armor starting at level 40. In the Horde, blood elves and Tauren can benefit from this class, while in the Alliance, humans, dwarves, and Draenei can be light knights.
It is the DPS ranged par excellence but more than weak melee. He uses the mana system, and although some of his attacks do great instant damage, they prefer to silence their enemies. They are specialists in crowd control and escape due to their multiple area effect spells and spells that serve to avoid fighting multiple enemies at once.
They are a real nuisance for melees in PvP since they can teleport, and slow down the opponent, they can also almost completely fill their mana using Evocation, although without a doubt this class is famous for the Polymorph, ability that turns into sheep. great DPS burning enemies (fire branch), less DPS but more survival and control with ice (frost branch) or devastating but expensive attacks in mana (Arcane Branch).
They also have the ability to open portals to the main cities of their faction to teleport other players to them, and also teleport themselves. They are the only class in the game that can create their own food using mana.
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Like the paladin, it is a hybrid class, but more focused on magic, it uses mana, can use chainmail wow armory and has the distinction of creating totems to help it in battle, both to harm its enemies and to help its friends. Depending on their talent branch, they can be good ranged DPS (Elemental) or melee (Enhancement).
It can also perform as a healer (Restoration), with the particular that it can heal multiple friends at once with chains of healings.
He is a kind of dark wizard, good ranged DPS, specializing in progressive damage DoT (Damage over Time) by curses from the shadow branch to his enemies (affliction), instant damage from the fire branch (destruction) and the demon management specialty (demonology).
They use mana and have the ability to summon evil spirits and demons to assist him in his fight. They use the weakest armor (cloth) and are bad melee opponents, although thanks to the Fear ability they can keep their enemy at a distance while dealing DoT damage. They are used to make summons for dungeons and to create stones of soul, fire and health among others.
They are assassins, specializing in using a wide variety of weapons with two hands, although the iconic weapon of this class is the dagger. It is a key class for both the PVE and the PVP for its ability to disable its opponents (Slap, Blindness, Gouge, Kidney Slam, Low Slam, Club, and Disarm), any of its three talent branches (Murder, Subtlety and combat) is compatible for both things depending on the tastes of the player. Her role is based on an emphasis on stealth, poisons, and control. Use energy as a resource. It is the quintessential DPS melee.
They have the quality of transforming into different animal forms to fulfill various roles, whether it is to tank in the form of a bear, do melee damage in feline form, ranged damage (range) in Moonlight form or Tree form. of life to heal. In addition to these forms, they have three animal forms called travel, one of cheetah to travel by land, another of sea lion to travel underwater, and another of eagle to fly.
They can fulfill all three roles, Tank, Healer and DPS depending on the talent branch. In addition, depending on the animal form that is chosen, you have the abilities and the control mode of the rogue (feline form) or the warrior (bear form).
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He is a warrior who concentrates all his abilities on ranged attacks. They are experts in handling ranged weapons, such as rifles, bows, crossbows, etc. And most of their abilities employ these weapons, they are also very good at locating the enemy and preventing them from escaping as they can track them from the minimap.
They use the Focus system, which is something similar to rogue energy but regenerates slower, and they have the particularity of being able to tame beasts to fight on their behalf.
These beasts can use their own abilities, attracting enemies and preventing the hunter from being attacked. It is only viable as a DPS or as a “pull”(role that is in charge of attracting the enemies so that later they are taken by the tank) since it can easily escape from difficult situations. He uses cloth, leather armor and at level 40 they can use mesh.
It is known by its acronym in English DK (Death Knight) . It was incorporated into the Wrath of the Lich King expansion, and has been defined by Blizzard as the first heroic class (starts at level 55).
In order to create a Death Knight, you need to have another level 55 or higher character in the account and you can only have 1 per kingdom in the same game account.
The DK is a mix of melee as well as ranged (but not separate) tactics and much of his ability is “frost” and “shadow“. He uses the rune system to be able to use his abilities. These runes (Blood, Frost, and Unholy, two of each type) have a cooldown after being used, limiting the frequency of skill usage.
Various abilities require the use of up to a total of three different runes, and in addition to runes, they possess a type of “auxiliary” energy, runic power, which allows them to use specific abilities to compensate for the unavailability of their runes. He has few abilities to benefit a group, but has abilities that allow him to restore large portions of health ranging from the smallest to the possible cure of 75% of the total health of the death knight.
They have the ability to spawn a necrophage from a corpse, or an ally, causing that ally to fight as a necrophage for a specified time, using each ability the necrophage possesses to attack (the Army of the Dead ability requires no nearby corpse).
The Death Knight can play two roles: tank, and melee DPS. In the role of tank, it compensates for not being able to carry shields with a high stopping rate. Obviously wear plate armor.
DKs begin in the Eastern Kingdoms, specifically Acherus: The Ebon Hold, located in the eastern part of the Eastern Plaguelands, attached to the shore.
A curious fact about DKs is that they must finish all the missions of their class in order to go outside. This is because they were heroes who were corrupted by the will of the Lich King (or Lich King), in the same way that Arthas Menethil was seduced through the sword Frostmourne (Frost Agony).
As long as they haven’t completed the required quests, they won’t be able to come face-to-face with any other player in the kingdom, unless they’re a death knight (and have dk quests in progress). Incidentally, dks start with a predefined Death Knight outfit. As they complete the class missions, they obtain part of their final armor.
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Attributes Of Wow Armory
All classes have some basic attributes, which are indexes that influence the player’s combat, although some classes will use one another.
- Stamina: Increases the player’s maximum health and provides other class specific benefits
- Strength: Increases damage in melee attack and also damage blocked by shield
- Intellect: Increases the amount of mana in players who use it, as well as the critical strike rate with spells
- Spirit: Increases the speed of health and mana regeneration.
- Agility: Increases damage with ranged weapons except wands, and some melee weapons, increases armor, melee critical strike chance, and dodge rate
- Haste: Increases regeneration for Anger, Energy, Focus, Runes, Spellcasting Speed, and Attack Speed with melee weapons.
- Tempering: Decreases damage done by other players.
- Expertise: Influences the frequency at which the target dodges melee hits or the player misses. The more expertise, the fewer mistakes.
- Mastery: Recently added in Cataclysm is a feature that you can use from level 80 onwards and earns you certain benefits of your talents depending on the class and talent specialization.
World of Warcraft won several critical awards after its release, including Editor’s Choice awards. Additionally, he won several annual media awards, being described as the best role-playing video game and MMORPG. Graphics and sound were also mentioned in the annual awards, especially the cartoon style and sound in general.
The game received the award for the best entertainment product for Mac OS X at the Apple Design Awards in 2005. Finally, World of Warcraft was recognized at the Spike TV Awards in 2005 as the best PC game, best multiplayer game, best RPG and most addictive game.
In 2008, World of Warcraft was honored (along with Neverwinter Nights and EverQuest ) at the fifty-ninth edition of the Emmy Awards for Technology and Engineering for his advancement in MMORPG games.
Game Informer ranked World of Warcraft eleventh on its list of the best two hundred games of all time. The Wrath of the Lich King expansion received the award for Best Video Game in the category of companies awarded by the imagines contest in its 2009 edition.
World of Warcraft was the best-selling PC game from 2005 to 2006